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Farsight

SPARTAC Command
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Farsight last won the day on August 3

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About Farsight

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    Forum Junkie
  • Birthday 01/03/1989

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    Idaho

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    http://steamcommunity.com/profiles/76561198092992933/

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  1. Farsight

    Operation Trauma

    MISSION BRIEFING  17/8/2019 9:00pm CST INFORMATION Obviously During the operation last week we had a accident happen. We sent 2 of the NATO troops we rescued to go and scout the area in which the Nuke went off. Here is the dammage report. The RED is the impact location of the NUKE Yellow is the lovation of the most radiation and going outwards the radiation is smaller where in the Grey and Black lines are the safe zones Grey being where radiation starts to grow The Blue arrow is our current location. At the moment we are located at a Radar tower we found just over the hill where we debrief last week Also During the week we sent a few more Nato soldiers to collect the equipment you guys found during last week so we have more equipment. However we are having issues with communication on long range radios we believe might be coming from the radiation. Also to note the radios you guys took in the field do not work, luckily we had some rifleman radios in a CBRN container that we grabbed so we will only have them available to use. Yes this does make things difficult but we can only deal with what we have until we get more. Also during the last op we had some strange smoke phenomenon happen. A green smoke like gas started appearing after all the seismic activity we had. This Smoke/Gas is toxic to the human body and will kill you if inhaled. We also learnt during treatment of a NATO soldier it will burn your skin on contact. it doesnt affect clothing but will give 3rd degree burns after a few seconds of exposure.we believe that this gas isnt manufactured and is coming out of the ground but at this point we dont know. On another note CSAT have now gained full control over the island and with NATO command either MIA or worse they are all over the place. At this time we are the only units with a proper command structure. Which means its upto us to find a way off this island Mission: In the last few hours we have been monitoring distress signals coming in over the airwaves and have found that more NATO troops have survived the attacks from CSAT troops that pushed through the region during the chaos. So it is up to us to locate and rescue any survivors on BluFor side. Primary- Objective #1 Rescue multiple signals sent by these men and either point them in the direction of the camp or help any of the units out of whatever situation they are in. Objective #2 At the moment we are low on medical and food for the people we already have, we know the location of an IDAP facilitie that was giving out food to people affected by the Civil war in Sahrani. So we are tasking you to grab any resources you find from the facility and bring them back to the base For this mission we will nedd multiple teams doing different objectives. Secondary - Gather any intel from CSAT you can get Rules Of Engagement: Shoot to kill, protect yourselfs and any assets you have Threat Level: High Insertion: Cars (Grab whatever you can Respawn: ZEUS DISCRETION Uniform: Long sleeves, Gloves, Longpants, Balaclava, GAS MASKS Equipment: Rifleman Radios (RF-7800S-TR+ MicroDAGR Radio Programmer) Weapons available are as followed: MX Rifles Promet Rifle M60 M14 M16's Fals AK12's RPK12's AK-74M's AKM's FN FAL 50.61 FN FAL 50.00 MK18 Mod 1's SIG SG551's HK416's M4A1 Block II MK17's Requirements: ROLES NEEDED: ELEMENT AND FIRETEAM LEADS. Medics Weather Report: Additional Information: PLEASE STATE YOUR PREFERRED ROLE BELOW (ELEMENT LEAD AND FIRETEAM LEADERS ESPECIALLY) Role Play Requirements: Additional Intel: N/A
  2. MISSION BRIEFING  07/13/2019 9:30pm CST INFORMATION CSAT have Started pushing from the north and are slowly circling the NATO territory, NATO are slowly pulling all there assets to the coast and seem to be preparing to leave, whether they have a plan to push through CSAT's Blockade we don't know, they are not giving us any information, Update: After a successfull mission and bringing back not only the hostages but an enemy officer we were paid quiet a bit. Including being paid for the officer. Sady however all the money had to go into paying for the Helicopter we used and left in the feild, which unfortunatly fell into the hands of the SDF. We didnt hand over the map however because on it had some intel to help us. Mission: After Reading the map that Mike grabbed we found that they had circled areas where they have stored weapon Caches on the North side of the island beleived to be used by guerilla fighters. So for this mission we will be securing said caches. But it'll be upto the Leader in the field whether or not to bring them back or destroy them. Whatever you bring back youll have available for future missions Time: 11:00 Objectives: Primary - Find and secure enemy caches Secondary - Eliminate any Hostile presence Rules Of Engagement: RETURN FIRE ONLY (YELLOW) Threat Level: Medium Insertion: Cars or trucks located at base Respawn: ZEUS DISCRETION Uniform: Relaxed Gear (Dadpat, personal equipment or Spartac gear) Equipment: .45, 10mm, 9mm or 6.5mm MX Rifles Allowed (no drum mags or round mags) Requirements: ROLES NEEDED: ELEMENT AND FIRETEAM LEADS. Medics Weather Report: Cloudy, No Rain Additional Information: PLEASE STATE YOUR PREFERRED ROLE BELOW (ELEMENT LEAD AND FIRETEAM LEADERS ESPECIALLY) Role Play Requirements: Additional Intel: N/A
  3. Farsight

    Operation Viking

    MISSION BRIEFING  07/13/2019 9:30pm CST BACKGROUND INFORMATION Sahrani has been in a civil war for almost 7 years now and finally have made a truce between the north and the south. NATO and CSAT has since established bases in the area and have pushed any independent militias out to the islands that surround the main land Sahrani Unified Government (supported by NATO) is trying to sort out a deal to unify the 2 parts of the mainland but the Saharani Revolutionary Party (Supported by CSAT) is requesting more and more from the opposing party, for what reason? well we know now. It was to plan and excute an attack on NATO forces in the area, alongs side the SDF who have now claimed a portion of territory taken by the CSAT advance. The border is shrinking everyday as CSAT has air and sea superiority at the moment. NATO forces have been despatched to help from accross the globe but are struggling to break through blockades set up by CSAT navy. This means we cannot leave until the Blockade is broken, so we will be doing contract jobs for NATO in return for weapons and equipment Why is Spartac here Spartan Tactical Private Military Company has decided that with all this tension in the region, we will be able to find lots of work from the Sahrani Unified Government. We have purchased an old UK embasy based in the town of Bagango (Capital of the Northern Region) We still plan to stay out of the spotlight and hopefully not be involved in any of the major conflicts happening Mission: The Second mission we will be doing is a Rescue mission. The UK ambassador we were hired to escort and protect returned to his hotel to find that his guards had been killed and his son taken. He has requested us to rescue his son He was last seen wearing a suit He will pay us for a successful rescue and will no doubt hire us more and spread word of work around meaning we will get more jobs Failure may lead to us losing alot of work. this is not an option We are currently working to locate the where abouts of his son, hopefully wee have intel about it by the mission date Time: 17:00 Objectives: Primary - Rescue ambassadors son Secondary - Learn more about the place Rules Of Engagement: RETURN FIRE ONLY (YELLOW) Threat Level: Medium Insertion: Cars or trucks Respawn: ZEUS DISCRETION Uniform: Multicam Black or black (Spartac Vests and helmets, we want them to know who rescued this individual Equipment: smaller caliber weapons The ambassador also bought a shipment of Black MX rifles for us as thanks for the protection so those are allowed. (no 100 round mags) Requirements: ROLES NEEDED: ELEMENT AND FIRETEAM LEADS. Medics RISKS - CONCERNS - NOTES Assets: REDACTED Weather Report: Cloudy, No Rain Additional Information: PLEASE STATE YOUR PREFERRED ROLE BELOW (ELEMENT LEAD AND FIRETEAM LEADERS ESPECIALLY) Role Play Requirements: 1 if possible (otherwise the guys will be AI) Additional Intel: N/A
  4. Farsight

    it's not giving me a template.

    Sorry man, there are some back end issues which we didn't know about until now. In the mean time you can just join our discord here https://discord.gg/8zHvPGB
  5. Farsight

    yeah I'm with this guy

    Sorry man, there are some back end issues which we didn't know about until now. In the mean time you can just join our discord here https://discord.gg/8zHvPGB
  6. MISSION BRIEFING  05/11/2019 9pm CST (SP @ 0910) BACKGROUND INFORMATION Saint Kapaulio is and has been a United States stronghold for decades. The large island has seen history written in its sands, mountains, and hallowed grounds. To its natural residents the constant military exercises have pushed some to rebel. Much of the Island has alot of equipment left from the Soviet Union who occupied the island. Old mine fields are common in this region to the extent that much of the island is off limits to the public. Local economy derives from fisheries but is trumped by the inland farms. Each major town runs its own political structure while many enact a 2200 curfew for all residents. Local militias roam the area to stop vandalism and the heavy black market exports. All further information will be redacted and Spartac presence in this area must remain unknown. The Agency has called upon spartac to help with the insurgency. While the area is beautiful, do not travel unarmed or in US camouflage. The rebels do not take kindly to those that resemble soldiers. Avoid all contact with US military unless otherwise authorised. An old Special forces compound has been lended to spartac while we operate in this region. Supplies will be granted and assets are plentiful. SIT REP: With the head of the insurgent snake chopped off, and the rest of it smashed to pieces by explosive shotgun rounds. Spartac has been sipping margaritas on the beach and working on their tans. However when a local village family approached Spartac command with pleas to save their families. The stench of low tide filled the air. A scouting party has witnessed Agency members executing villagers at a secret submarine base close to the old castle once held by the insurgents. Previous Operation Statuses OPERATION: Party Crashers = COMPLETE OPERATION: Back Alley Beatdown = COMPLETE OPERATION: Poking A Hornet's Nest = COMPLETE OPERATION: Turncoat Killers = COMPLETE OPERATION: Attack on the puppet master = COMPLETE MISSION & EXECUTION This is it. While the head of the snake has been chopped off, it still has a poisonous bite. The device which has been moved to a warehouse is being set for explosion so as to eliminate the Russian forces in the region and to eliminate any evidence of the agency. We will move in just past dusk and recon the area. Once a good recon is complete a demolition team will move in to set up explosive traps on roads and woodlines. They will then fall back into squad elements. At dawn a team will move in on the compound while the other moves into the warehouse. The exvil vehicle will then be chosen by the team leader and valuable cargo will be loaded so as to pay Spartac back for the loss of life and no money. The device will need to be either 1 set to explode 2 left and given to the hostile US forces upon exvil or 3 given to the russian forces. Time: 1900 Objectives: Primary PID Units at warehouse and compound Identify possible device location Identify exvil method Destroy radio towers to halt information out flow Set device to explode or disarm/turn over to hostile US forces/ or Russian forces Secondary Set boobie traps (lol) on roads leading to location and in woodline Do not allow QRF to retake buildings Load valuable cargo into exvil vehicle Tertiary - REMAIN UNDETECTED EN ROUTE TO AND FROM TARGET A.O. Rules Of Engagement: Return Fire (Dangerous) Threat Level: HIGH(Dangerous) Insertion: Prowlers and ATVs Respawn: ZEUS DISCRETION UNIFORM: Tropical EQUIPMENT: Team Lead Discretion REQUIREMENTS: NO EXPLOSIVE SHOTGUNS OR THINGS OF THAT NATURE (NOOBS) ROLES NEEDED: Team lead X1 Squad lead X2 Demo team X2 RISKS - CONCERNS - NOTES Assets: NONE Weather Report: Clear Role Play Requirements: 0 Additional Intel: MAP: https://steamcommunity.com/sharedfiles/filedetails/?id=939686262
  7. MISSION BRIEFING  04/06/2019 9pm CST (SP @ 0910) BACKGROUND INFORMATION Saint Kapaulio is and has been a United States stronghold for decades. The large island has seen history written in its sands, mountains, and hallowed grounds. To its natural residents the constant military exercises have pushed some to rebel. Much of the Island has alot of equipment left from the Soviet Union who occupied the island. Old mine fields are common in this region to the extent that much of the island is off limits to the public. Local economy derives from fisheries but is trumped by the inland farms. Each major town runs its own political structure while many enact a 2200 curfew for all residents. Local militias roam the area to stop vandalism and the heavy black market exports. All further information will be redacted and Spartac presence in this area must remain unknown. The Agency has called upon spartac to help with the insurgency. While the area is beautiful, do not travel unarmed or in US camouflage. The rebels do not take kindly to those that resemble soldiers. Avoid all contact with US military unless otherwise authorised. An old Special forces compound has been lended to spartac while we operate in this region. Supplies will be granted and assets are plentiful. SIT REP: With the head of the insurgent snake chopped off, and the rest of it smashed to pieces by explosive shotgun rounds. Spartac has been sipping margaritas on the beach and working on their tans. However when a local village family approached Spartac command with pleas to save their families. The stench of low tide filled the air. A scouting party has witnessed Agency members executing villagers at a secret submarine base close to the old castle once held by the insurgents. Previous Operation Statuses OPERATION: Party Crashers = COMPLETE OPERATION: Back Alley Beatdown = COMPLETE MISSION & EXECUTION Spartac has brought it upon themselves to do the right thing and bring a stop to the executions. While it is unsure who is commanding these violent war crimes it is known not to be of US MIlitary. We will move in as either a stealthy unit or fast assault unit to eliminate this threat. This will be up to the Team lead to decide. If conducting Stealth operations be sure that one team is conducting overwatch at a minimum of 400M from the location. If fast assault is desired the overwatch team may use the IFV. Any trapped Civilians will be set free at a lotion in the woods to the North East of the base. In order to keep things in house. Prior to mass engagement eliminate the radio tower on the installation to keep the Agency quite. Time: 1430 Objectives: Primary PID Units at SubBase Neutralize Executioners Destroy radio towers to halt information out flow Free Prisoners Secondary Avoid Military compounds Do not alert any forms of QRF Search buildings for Intel Tertiary - REMAIN UNDETECTED EN ROUTE TO AND FROM TARGET A.O. Rules Of Engagement: Return Fire (Dangerous) Threat Level: HIGH(Dangerous) Insertion: Pickup Trucks and vans Respawn: ZEUS DISCRETION UNIFORM: Tropical EQUIPMENT: Team Lead Discretion REQUIREMENTS: IF IFV is used. It will be used with callouts on targets and no overkill. IE explosive shells are not for infantry. NO EXPLOSIVE SHOTGUNS OR THINGS OF THAT NATURE (NOOBS) ROLES NEEDED: Team lead X1 Squad lead X2 RISKS - CONCERNS - NOTES Assets: NON Weather Report: Thunderstorms Role Play Requirements: 0 Additional Intel: MAP: https://steamcommunity.com/sharedfiles/filedetails/?id=939686262
  8. MISSION BRIEFING  03/16/2019 9pm CST (SP @ 0910) BACKGROUND INFORMATION Saint Kapaulio is and has been a United States stronghold for decades. The large island has seen history written in its sands, mountains, and hallowed grounds. To its natural residents the constant military exercises have pushed some to rebel. Much of the Island has alot of equipment left from the Soviet Union who occupied the island. Old mine fields are common in this region to the extent that much of the island is off limits to the public. Local economy derives from fisheries but is trumped by the inland farms. Each major town runs its own political structure while many enact a 2200 curfew for all residents. Local militias roam the area to stop vandalism and the heavy black market exports. All further information will be redacted and Spartac presence in this area must remain unknown. The Agency has called upon spartac to help with the insurgency. While the area is beautiful, do not travel unarmed or in US camouflage. The rebels do not take kindly to those that resemble soldiers. Avoid all contact with US military unless otherwise authorised. An old Special forces compound has been lended to spartac while we operate in this region. Supplies will be granted and assets are plentiful. SIT REP: The Insurgents are known to operate out of three key towns. Using them as a launching point for small attacks on US convoys. Their armaments include surplus soviet tech and makeshift EIDs. Previous Operation Statuses OPERATION: Party Crashers = COMPLETE MISSION & EXECUTION After the successful capture of an insurgent leader. The Agency has deemed it pertinent we eliminate the insurgent cell. After “questioning” the leader has given up 4 locations in which the insurgents operate out of. We will be tasked with eliminating all terrorist in these areas. The first is a small upscale housing complex. It is defended by emplaced weapons, and is covered with roving guards. The second is a small shanty village, which is used as a choke point for US convoys. The third location is the home of the insurgent leader. While this area is occupied by civilian in this town it has been deemed acceptable losses. The leaders house will be hit with an airstrike guided by a forward observer. Lastly the Insurgents are using an old castle as a supply dump. we will be eliminating the insurgents and calling in an agency helicopter to retrieve a designated item. All other supplies will be set ablaze. The attack will be done during one of the largest training exercises on the island. The background noise will cover our assault into the area. Time: 0530 Objectives: ⦁ Primary ⦁ Neutralize Housing Area ⦁ Neutralize Shanty Town ⦁ Call For Fire on Insurgent Leaders House ⦁ Clear Castle and Call in Agency Helicopter ⦁ Secondary ⦁ Avoid Military compounds ⦁ Do not alert any forms of QRF ⦁ Search buildings for Intel ⦁ Destroy Castle Supplies ⦁ Tertiary - REMAIN UNDETECTED EN ROUTE TO AND FROM TARGET A.O. Rules Of Engagement: Fire At Will (Dangerous) Threat Level: Light (low) Insertion: Pickup Trucks and vans Respawn: ZEUS DISCRETION UNIFORM: Tropical EQUIPMENT: MID RANGE RIFLES REQUIREMENTS: ROLES NEEDED: ⦁ Team lead X1 ⦁ Squad lead X2 ⦁ Fire Support team for 3rd objective (3x PAX) *they will detach for 3rd objective* RISKS - CONCERNS - NOTES Assets: AGENCY UAV Weather Report: Clear Role Play Requirements: 0 Additional Intel: Image 1- Housing Area  Image 2 - Shanty Town Image 3 - Leaders House (center Building) Image 4 - Castle MAP: https://steamcommunity.com/sharedfiles/filedetails/?id=939686262
  9. MISSION BRIEFING  03/09/2019 9pm CST (SP @ 0910) BACKGROUND INFORMATION Saint Kapaulio is and has been a United States stronghold for decades. The large island has seen history written in its sands, mountains, and hallowed grounds. To its natural residents the constant military exercises have pushed some to rebel. Much of the Island has alot of equipment left from the Soviet Union who occupied the island. Old mine fields are common in this region to the extent that much of the island is off limits to the public. Local economy derives from fisheries but is trumped by the inland farms. Each major town runs its own political structure while many enact a 2200 curfew for all residents. Local militias roam the area to stop vandalism and the heavy black market exports. All further information will be redacted and Spartac presence in this area must remain unknown. The Agency has called upon spartac to help with the insurgency. While the area is beautiful, do not travel unarmed or in US camouflage. The rebels do not take kindly to those that resemble soldiers. Avoid all contact with US military unless otherwise authorized. An old Special forces compound has been given to spartac while we operate in this region. Supplies will be granted and assets are plentiful. SIT REP: The Insurgents are known to operate out of three key towns. Using them as a launching point for small attacks on US convoys. Their armaments include surplus soviet tech and makeshift IEDs. MISSION & EXECUTION The Agency contact wants us to meet up with him to introduce us to the region while also giving us a briefing on what is needed of us. Dependent upon Intel and guidance given. It is expected we will be eliminating the insurgent in each town that night. Time: 1200 Objectives: Primary - Meet with Agency Liaison at Cabana and gather Intel Secondary Avoid Military compounds Do not alert any forms of QRF Tertiary - REMAIN UNDETECTED EN ROUTE TO AND FROM TARGET A.O. Rules Of Engagement: RETURN FIRE ONLY (low) Threat Level: Green (low) Insertion: Pickup Trucks and vans Respawn: ZEUS DISCRETION UNIFORM: Tropical Civilians EQUIPMENT: SubMachine Guns REQUIREMENTS: Side arms must be concealed on persons. All other weapons and kits need to be loaded inside of the vehicles prior to SP. Kits will only be allowed after dark. ROLES NEEDED: Team lead X1 Squad lead X2 Over watch Element X2 PAX (sniper element) RISKS - CONCERNS - NOTES Assets: REDACTED Weather Report: Clear Role Play Requirements: 0 Additional Intel: N/A MAP: https://steamcommunity.com/sharedfiles/filedetails/?id=939686262
  10. MISSION BRIEFING 9/23/2017 9pm CST BACKGROUND INFORMATION Operational refresher to build upon our skillset, learn some new skills and pratice old one. MISSION & EXECUTION Low intensity predeployment training session to make sure everyone is up to speed and can work together in a team who all have the same basic knowledge. Time: 1000 Objectives: Primary Secondary Tertiary Rules Of Engagement: RFO (RETURN FIRE ONLY, FTE (FREE TO ENGAGE). Threat Level: GREEN (SAFE), AMBER (CAUTION), RED (DANGER). Insertion: Respawn: Extraction: Uniform: Equipment: Requirements: RISKS - CONCERNS - NOTES Assets: Weather Report: Additional Information: Role Play Requirements: Additional Intel:
  11. Farsight

    Prob gonna get a new car in about 1 yr

    Mazda will last a lifetime and IF it needs to be fixed, parts tend to be dirt cheap
  12. Farsight

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  13. Farsight

    train.jpg

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