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Joe

(E06) Chief Warrant Officer
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    42
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Joe last won the day on July 26

Joe had the most liked content!

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14 Good

About Joe

  • Rank
    Jaggy
  • Birthday 12/16/1978

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  • Gender
    Male

Gaming

  • PSN ID
    cdn_dissident
  • Steam ID
    TwoOneAlpha

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  1. Joe

    Operation Night Fire

    Another fun mission. It would have been harder, but we were dialed in and executed almost flawlessly. Even when Sparks got shot on the ladder and should have died just from the fall, we patched him up in no time and went on our way. I love CAS at night... The cluster bombs were wonderful. I could have done a better job on the radio, but ultimately we had good effect on target. I think this type of mission could be included in a bigger operation, either to defend on the exfil, or just have CAS on stand by for "Broken Arrow".
  2. Joe

    Operation Phalanx

    That was a pretty awesome mission. Great, amazing pacing. Just hard enough. Well executed. Poor Bishop... Waiting, waiting, waiting, to make the shot at close range on the jet strafing us, with an RPG-32, and getting a good hit was just the cherry on top.
  3. Joe

    Operation Night Fire

    Ohhhh, me likey. I could fly a drone or a heli, but my skills are below average. I'd rather be on the ground, so I guess it depends on who else shows up...
  4. Joe

    Operation Pericles

    I'll do GL I think. I can place smoke at a distance. Or, you know, mortars...
  5. Joe

    Operation Toxotai

    I'll bring AT.
  6. Joe

    FNG (Fluffy New Guy!)

    Liberation is where I go to forget about the world, as I rain mortar hell on entire grid squares.
  7. Joe

    Operation Phalanx

    Good job y'all. had fun. Having civis intermingled with tangos was an excellent idea. It is a good way to prevent indiscriminate mortaring of grid squares. I will be much more careful in the future.
  8. Joe

    Operation Melas Oneiros

    Mortar? Mortar. Mortar! MORTAR! (with a side of AA)
  9. Joe

    Operation Phalanx

    Mortar? LRR? Mortar+Eng? Or MMG.
  10. Red 5 standing by.
  11. Joe

    Op Timis Preem

    Op on hold till more favourable conditions.
  12. Joe

    Op Timis Preem

    Timis Preem apparently means "Vacuum Cleaner" in Pashtu. Now just say "Op Timis Preem" ou tloud.
  13. MISSION BRIEFING 13MAY2018 2100 EST 1800 PST (140200MAY18Z) BACKGROUND INFORMATION In the recently failed state of [Country] government forces have fallen apart, leaving local thugs and warlord free to impose their will locally. In the struggle for survival, underlined by a disdain (if not down right animosity) for former colonial powers, local "militias" have taken to hostage taking in order to gain ransom money. This has not deterred multiple organisations from sending in unprotected workers/missionaries to the area in an attempt to help. Local militias have scavenged assorted small arms and re purposed pick up trucks as technicals. Local militias are poorly trained and often under the influence of drugs or alcohol. Another militia garrison might respond to assist. Volunteers from [Organisation] have been taken hostages and have been moved into the top floor of a former government building near [Region] now used as as a local HQ and barrack. The hostages are expected to be kept on the top floor, as lower floors are being used as barracks. [Organisation] has offered a sizable prize for the safe return of their volunteer. MISSION & EXECUTION Spartac is tasked with rescuing all hostages in the building at [Grid] as soon as possible. Time: Night Objectives: Primary: Rescue Hostages Secondary: Recover any intel Tertiary: Inflict MAXIMUM casualties upon local militias Rules Of Engagement: FTE anyone armed or displaying hostile intent Threat Level: RED (DANGER). Insertion: Assault team at the TLs discretion, recommend roof top helicopter. Cordon: at TLs discretion, recommend ground vehicle. Overwatch by ground vehicle and walk. Respawn: Unlimited Extraction: Helicopter. Expect hot extract. Uniform: TLs discretion. Equipment: Assault: Light and fast. Overwatch: Terrain appropriate. Lots of ammo. Cordon/Ambush: Terrain appropriate. Heavy. Requirements: NVGs, Earplugs, flex cuffs. RISKS - CONCERNS - NOTES Assets: Little Bird, Chinook, Wheeled veh. Weather Report: Night time. No moon. Clear sky. Additional Information: There are other associated militias in the are, which might provide assistance to the local warlord. Role Play Requirements: If you die, you must talk like a pirate when respawned. Additional Intel: At briefing.
  14. Sorry about leaving so quick. Did I miss anything? While the approach was good (GJ Sparks), once at the Obj we started suffering. The first problem (IMHO) was us (blue) stopping in the open, making us a target while in sight of the obj. Once at the obj we suffered the same faith as Syrians using tanks without infantry support inside built up areas. I love (LOVE) tanks, they can be mobile firebases/bunkers with the infantry. Without infantry they are just bullet magnets. I think we could have offset a lot of the weaknesses had we had UAV support. I have very fond memories of rolling in with a tank supported with infantry on Liberation, so I know we can do better. I don't know what was said during the debrief, but I'm sure the kerfuffle with the ammo for the tanks was brought up. Honestly, this mission would be worth revisiting. Maybe one tank, one APC full of heavy infantry dismounts, and we would have rocked that shit. In closing, I am curious about what everyone's view distance was set at. I was engaging infantry at one point (using thermals) I heard lots of chatter about who was shooting at what, even though I call out bearings. My settings are maxed out...
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