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Showing content with the highest reputation since 08/19/2018 in all areas

  1. 3 points
    MISSION BRIEFING  04/06/2019 9pm CST (SP @ 0910) BACKGROUND INFORMATION Saint Kapaulio is and has been a United States stronghold for decades. The large island has seen history written in its sands, mountains, and hallowed grounds. To its natural residents the constant military exercises have pushed some to rebel. Much of the Island has alot of equipment left from the Soviet Union who occupied the island. Old mine fields are common in this region to the extent that much of the island is off limits to the public. Local economy derives from fisheries but is trumped by the inland farms. Each major town runs its own political structure while many enact a 2200 curfew for all residents. Local militias roam the area to stop vandalism and the heavy black market exports. All further information will be redacted and Spartac presence in this area must remain unknown. The Agency has called upon spartac to help with the insurgency. While the area is beautiful, do not travel unarmed or in US camouflage. The rebels do not take kindly to those that resemble soldiers. Avoid all contact with US military unless otherwise authorised. An old Special forces compound has been lended to spartac while we operate in this region. Supplies will be granted and assets are plentiful. SIT REP: With the head of the insurgent snake chopped off, and the rest of it smashed to pieces by explosive shotgun rounds. Spartac has been sipping margaritas on the beach and working on their tans. However when a local village family approached Spartac command with pleas to save their families. The stench of low tide filled the air. A scouting party has witnessed Agency members executing villagers at a secret submarine base close to the old castle once held by the insurgents. Previous Operation Statuses OPERATION: Party Crashers = COMPLETE OPERATION: Back Alley Beatdown = COMPLETE MISSION & EXECUTION Spartac has brought it upon themselves to do the right thing and bring a stop to the executions. While it is unsure who is commanding these violent war crimes it is known not to be of US MIlitary. We will move in as either a stealthy unit or fast assault unit to eliminate this threat. This will be up to the Team lead to decide. If conducting Stealth operations be sure that one team is conducting overwatch at a minimum of 400M from the location. If fast assault is desired the overwatch team may use the IFV. Any trapped Civilians will be set free at a lotion in the woods to the North East of the base. In order to keep things in house. Prior to mass engagement eliminate the radio tower on the installation to keep the Agency quite. Time: 1430 Objectives: Primary PID Units at SubBase Neutralize Executioners Destroy radio towers to halt information out flow Free Prisoners Secondary Avoid Military compounds Do not alert any forms of QRF Search buildings for Intel Tertiary - REMAIN UNDETECTED EN ROUTE TO AND FROM TARGET A.O. Rules Of Engagement: Return Fire (Dangerous) Threat Level: HIGH(Dangerous) Insertion: Pickup Trucks and vans Respawn: ZEUS DISCRETION UNIFORM: Tropical EQUIPMENT: Team Lead Discretion REQUIREMENTS: IF IFV is used. It will be used with callouts on targets and no overkill. IE explosive shells are not for infantry. NO EXPLOSIVE SHOTGUNS OR THINGS OF THAT NATURE (NOOBS) ROLES NEEDED: Team lead X1 Squad lead X2 RISKS - CONCERNS - NOTES Assets: NON Weather Report: Thunderstorms Role Play Requirements: 0 Additional Intel: MAP: https://steamcommunity.com/sharedfiles/filedetails/?id=939686262
  2. 2 points
    Hey everyone! I know I've done a couple ops at this point, but I just made my account on the site so I thought I'd give my introduction. My name is Zack, but everyone calls me Coop or Cooper, so any of those will get my attention. I'm 25 years old living in the great white north (Canada), and although I got Arma 3 a long time ago, I never had people/a group to play with so I gave it an hour or so and let it collect dust. Farsight spotted me on Twitter looking for people, took pity on me and brought me in haha Anyways, it's been fun playing with you all so far and stoked to take on more ops, get killed a few more times and watch Farsight get blown up for the millionth time!
  3. 2 points
    I'll be there. Would like to run mg.
  4. 2 points
    Will be there for this, would like to take a long range rifle, if terrain permits it, otherwise I will take any role given to me.
  5. 2 points
    @VikingAus captured this a while ago. Easily one of the funniest clips of us
  6. 1 point
  7. 1 point
    MISSION BRIEFING  07/13/2019 9:30pm CST BACKGROUND INFORMATION Sahrani has been in a civil war for almost 7 years now and finally have made a truce between the north and the south. NATO and CSAT has since established bases in the area and have pushed any independent militias out to the islands that surround the main land Sahrani Unified Government (supported by NATO) is trying to sort out a deal to unify the 2 parts of the mainland but the Saharani Revolutionary Party (Supported by CSAT) is requesting more and more from the opposing party, for what reason? well we know now. It was to plan and excute an attack on NATO forces in the area, alongs side the SDF who have now claimed a portion of territory taken by the CSAT advance. The border is shrinking everyday as CSAT has air and sea superiority at the moment. NATO forces have been despatched to help from accross the globe but are struggling to break through blockades set up by CSAT navy. This means we cannot leave until the Blockade is broken, so we will be doing contract jobs for NATO in return for weapons and equipment Why is Spartac here Spartan Tactical Private Military Company has decided that with all this tension in the region, we will be able to find lots of work from the Sahrani Unified Government. We have purchased an old UK embasy based in the town of Bagango (Capital of the Northern Region) We still plan to stay out of the spotlight and hopefully not be involved in any of the major conflicts happening Mission: The Second mission we will be doing is a Rescue mission. The UK ambassador we were hired to escort and protect returned to his hotel to find that his guards had been killed and his son taken. He has requested us to rescue his son He was last seen wearing a suit He will pay us for a successful rescue and will no doubt hire us more and spread word of work around meaning we will get more jobs Failure may lead to us losing alot of work. this is not an option We are currently working to locate the where abouts of his son, hopefully wee have intel about it by the mission date Time: 17:00 Objectives: Primary - Rescue ambassadors son Secondary - Learn more about the place Rules Of Engagement: RETURN FIRE ONLY (YELLOW) Threat Level: Medium Insertion: Cars or trucks Respawn: ZEUS DISCRETION Uniform: Multicam Black or black (Spartac Vests and helmets, we want them to know who rescued this individual Equipment: smaller caliber weapons The ambassador also bought a shipment of Black MX rifles for us as thanks for the protection so those are allowed. (no 100 round mags) Requirements: ROLES NEEDED: ELEMENT AND FIRETEAM LEADS. Medics RISKS - CONCERNS - NOTES Assets: REDACTED Weather Report: Cloudy, No Rain Additional Information: PLEASE STATE YOUR PREFERRED ROLE BELOW (ELEMENT LEAD AND FIRETEAM LEADERS ESPECIALLY) Role Play Requirements: 1 if possible (otherwise the guys will be AI) Additional Intel: N/A
  8. 1 point
    MISSION BRIEFING  03/16/2019 9pm CST (SP @ 0910) BACKGROUND INFORMATION Saint Kapaulio is and has been a United States stronghold for decades. The large island has seen history written in its sands, mountains, and hallowed grounds. To its natural residents the constant military exercises have pushed some to rebel. Much of the Island has alot of equipment left from the Soviet Union who occupied the island. Old mine fields are common in this region to the extent that much of the island is off limits to the public. Local economy derives from fisheries but is trumped by the inland farms. Each major town runs its own political structure while many enact a 2200 curfew for all residents. Local militias roam the area to stop vandalism and the heavy black market exports. All further information will be redacted and Spartac presence in this area must remain unknown. The Agency has called upon spartac to help with the insurgency. While the area is beautiful, do not travel unarmed or in US camouflage. The rebels do not take kindly to those that resemble soldiers. Avoid all contact with US military unless otherwise authorised. An old Special forces compound has been lended to spartac while we operate in this region. Supplies will be granted and assets are plentiful. SIT REP: The Insurgents are known to operate out of three key towns. Using them as a launching point for small attacks on US convoys. Their armaments include surplus soviet tech and makeshift EIDs. Previous Operation Statuses OPERATION: Party Crashers = COMPLETE MISSION & EXECUTION After the successful capture of an insurgent leader. The Agency has deemed it pertinent we eliminate the insurgent cell. After “questioning” the leader has given up 4 locations in which the insurgents operate out of. We will be tasked with eliminating all terrorist in these areas. The first is a small upscale housing complex. It is defended by emplaced weapons, and is covered with roving guards. The second is a small shanty village, which is used as a choke point for US convoys. The third location is the home of the insurgent leader. While this area is occupied by civilian in this town it has been deemed acceptable losses. The leaders house will be hit with an airstrike guided by a forward observer. Lastly the Insurgents are using an old castle as a supply dump. we will be eliminating the insurgents and calling in an agency helicopter to retrieve a designated item. All other supplies will be set ablaze. The attack will be done during one of the largest training exercises on the island. The background noise will cover our assault into the area. Time: 0530 Objectives: ⦁ Primary ⦁ Neutralize Housing Area ⦁ Neutralize Shanty Town ⦁ Call For Fire on Insurgent Leaders House ⦁ Clear Castle and Call in Agency Helicopter ⦁ Secondary ⦁ Avoid Military compounds ⦁ Do not alert any forms of QRF ⦁ Search buildings for Intel ⦁ Destroy Castle Supplies ⦁ Tertiary - REMAIN UNDETECTED EN ROUTE TO AND FROM TARGET A.O. Rules Of Engagement: Fire At Will (Dangerous) Threat Level: Light (low) Insertion: Pickup Trucks and vans Respawn: ZEUS DISCRETION UNIFORM: Tropical EQUIPMENT: MID RANGE RIFLES REQUIREMENTS: ROLES NEEDED: ⦁ Team lead X1 ⦁ Squad lead X2 ⦁ Fire Support team for 3rd objective (3x PAX) *they will detach for 3rd objective* RISKS - CONCERNS - NOTES Assets: AGENCY UAV Weather Report: Clear Role Play Requirements: 0 Additional Intel: Image 1- Housing Area  Image 2 - Shanty Town Image 3 - Leaders House (center Building) Image 4 - Castle MAP: https://steamcommunity.com/sharedfiles/filedetails/?id=939686262
  9. 1 point
    MISSION BRIEFING  03/09/2019 9pm CST (SP @ 0910) BACKGROUND INFORMATION Saint Kapaulio is and has been a United States stronghold for decades. The large island has seen history written in its sands, mountains, and hallowed grounds. To its natural residents the constant military exercises have pushed some to rebel. Much of the Island has alot of equipment left from the Soviet Union who occupied the island. Old mine fields are common in this region to the extent that much of the island is off limits to the public. Local economy derives from fisheries but is trumped by the inland farms. Each major town runs its own political structure while many enact a 2200 curfew for all residents. Local militias roam the area to stop vandalism and the heavy black market exports. All further information will be redacted and Spartac presence in this area must remain unknown. The Agency has called upon spartac to help with the insurgency. While the area is beautiful, do not travel unarmed or in US camouflage. The rebels do not take kindly to those that resemble soldiers. Avoid all contact with US military unless otherwise authorized. An old Special forces compound has been given to spartac while we operate in this region. Supplies will be granted and assets are plentiful. SIT REP: The Insurgents are known to operate out of three key towns. Using them as a launching point for small attacks on US convoys. Their armaments include surplus soviet tech and makeshift IEDs. MISSION & EXECUTION The Agency contact wants us to meet up with him to introduce us to the region while also giving us a briefing on what is needed of us. Dependent upon Intel and guidance given. It is expected we will be eliminating the insurgent in each town that night. Time: 1200 Objectives: Primary - Meet with Agency Liaison at Cabana and gather Intel Secondary Avoid Military compounds Do not alert any forms of QRF Tertiary - REMAIN UNDETECTED EN ROUTE TO AND FROM TARGET A.O. Rules Of Engagement: RETURN FIRE ONLY (low) Threat Level: Green (low) Insertion: Pickup Trucks and vans Respawn: ZEUS DISCRETION UNIFORM: Tropical Civilians EQUIPMENT: SubMachine Guns REQUIREMENTS: Side arms must be concealed on persons. All other weapons and kits need to be loaded inside of the vehicles prior to SP. Kits will only be allowed after dark. ROLES NEEDED: Team lead X1 Squad lead X2 Over watch Element X2 PAX (sniper element) RISKS - CONCERNS - NOTES Assets: REDACTED Weather Report: Clear Role Play Requirements: 0 Additional Intel: N/A MAP: https://steamcommunity.com/sharedfiles/filedetails/?id=939686262
  10. 1 point
    Better introduce myself and not be an ignorant cu*t. I'm section 20 UL but Ul (like full or numbskull) or Jon is fine by me. the sec20 shit was just lazy profile naming by me British mongrel from the North of England who got bored and moved more north to Scotland. Wasn't wet and miserable enough, where I already was. Old. Like biblical old. I remember when this was all fields, old. Is known for saying "Errr" on comms. Shit screenshot taker and even shittier texture maker. Looking forward to joining an op this weekend. watched you guys a few times now on Vikingaus's stream. Should be a good laugh watching me struggle with ACE/TFAR Catch yuz all soon.
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  14. 1 point
    Demo/light medic kit Willing to SL or TL as needed.
  15. 1 point
    I'll probably be there. Rifleman, of course.
  16. 1 point
    Medic with the stranded team.
  17. 1 point
    Will be there. That's going to be a tight fight in that park; really overgrown with foliage too. Maybe a good time to try out being a medic.
  18. 1 point
  19. 1 point
    Some things in SPARTAC are bad They can really make you mad Liberation just makes you swear and curse When you're chewing on Gidgets gristle Don't grumble, give a whistle And this'll help things turn out for the best And... Always look on the bright side of life (Whistle) Always look on the light side of life (Whistle) If life seems jolly rotten There's something you've forgotten And that's to shoot and explode and destroy and kill When you're feeling in the dumps Don't be silly chumps Just purse your cheeks and crash the extract bird - that's the thing And... Always look on the bright side of life (Whistle) (Come on!) Always look on the right side of life (Whistle) Farsight is quite absurd Zeus bolt's the final word You must always face the Reaper with a bow Forget about your sin Give the lord a grin Enjoy it - it's your last chance anyhow So always look on the bright side of death (Whistle) A-Just before you draw your terminal breath (Whistle) Zengiants a piece of shit When you look at him Hauer's a laugh and LRRR's a joke, it's true You'll see it's all a show Keep 'em laughin as you go Just remember that the last laugh is on you And... Always look on the bright side of life (Whistle) Always look on the right side of life (C'mon Delta, cheer up) Always look on the bright side of life Always look on the bright side of life (Worse things happen to innocents you know) (I mean - what have you got to lose? You know, you come from nothing - you're going back to nothing What have you lost? Nothing) Always look on the right side (I mean) of life (Nothing will come from nothing, ya know what they say Cheer up ya dickless nerd c'mon give us a grin! There ya go, see!) Always look on the right side of life... (Cheer up ya old bugger) (C'mon give us a grin!) (There ya go, see!)
  20. 1 point
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  22. 1 point
    greetings guys, had to catch up bills with first check, might have a laptop coming soon we will see if the internet can handle some shenanigans
  23. 1 point
    Life's good gents, getting in shape and making dollar dollar bills, still up in the air with Amazon however it turns out an old army buddy of mine works at the data center I'm trying to get hired at. So yay. More snapshots of the easy life. Also, 'memba Dakota? I 'memba
  24. 1 point
    Remember Never go full Retard.
  25. 0 points
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